Go to your rewards page on Amplifiers and redeem access to the test version.When the test version is ready, you will receive an email notification about it.Shortly before we launch a testing period we think you would be a good match for, you will receive a reminder email, giving you time to verify you have completed Step 2 before the test begins.(This is required to grant you access to any test versions.) Make sure you have an Amplifiers account using the email provided in Step 1 and linked to your Steam account. ![]() This makes you a potential tester for our future projects no need to reapply for each game! So, how do you become an Insider and test one of our games? We may also give additional perks ranging from forum avatars or wallpapers to free content for the tested game to active Insiders, and valuable contributors to the program may be given VIP status. During these tests, these Insiders will receive access to a test version of the game, as well as dedicated channels to share their feedback, ask questions, and talk to the team. This is where the new Insiders program comes in, forming a large group of players we can invite to test our games for several weeks and share their thoughts with us to refine and polish the game.Īnybody who has applied to become an Insider may be invited to test any of our current or future projects. On the spot upgrades to my character’s stats, like one perk that gave my turret-loving Comrade an extra toy to leave behind on the battlefield, were especially useful.Some subjects require feedback from a large number of players who've had time to familiarize themselves with the game, for example questions of balance or pacing. In one run, I found a flamethrower capable of making quick work of giant, fire-averse bugs, while in another I found a laser cannon capable of ripping through robotic foes. Luckily, Endless Dungeon gave me more upgrades and ways to beef up my character mid-run than was possible in the last preview build, as a whole slew of interesting weapons were now common loot drops to give me an edge in battle. This wasn’t my first time in these cutthroat hallways, so I fared much better than a year ago, but clearly merciless difficulty remains a central focus, and as someone who enjoys a good challenge, that was nice to see. Enemies were relentless and came at me from every angle, and very careful planning, resource management, and communication was required to keep the enemy at bay. That’s because Endless Dungeon remains a brutally difficult gauntlet that proved incredibly challenging even with several of Amplitude’s own developers as my crewmates. None of these buffs were so powerful that I could brute force my way through a level, and as roguelites go my ability to grind my way to victory was substantially lower, but I’d be lying if I said the extra help wasn’t welcome. Repeated failure is a hallmark of any good roguelike or roguelite, but knowing each defeat got me a little closer to giving my characters a boost here and there certainly made those losses less humbling. Now there were also Chips – essentially modifiers – which gradually built up my characters so they could do things like passively increase their defenses, give buffs to the Crystal Bot I was charged with protecting, or reduce the cooldown of my character’s Ultimate Skill. But the people at Amplitude seem to have shifted that philosophy a bit. Previously no progression existed, and what was planned was largely horizontal progression where new characters and items unlocked, but I couldn’t actually become more powerful except through honing my skill. The biggest change since I played Endless Dungeon last year is the existence of a meta progression system.
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